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Invent Your Own Computer Games with Python

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Invent Your Own Computer Games with Python

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This  ebook teaches you how to program in the Python programming language. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the example.

The ebook was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before.

This second edition has revised and expanded content, including a Pygame tutorial library to make games with graphics, animation, and sound.

Excerpt:

Hello! This is a book that will teach you how to program by showing you how to create computer games. Once you learn how the games in this book work, you'll be able to create your own games. All you'll need is a computer, some software called the Python Interpreter, and this book. The software you'll need is free and you can download it from the Internet.

When I was a kid, I found a book like this that taught me how to write my first programs and games. It was fun and easy. Now as an adult, I still have fun programming computers, and I get paid for it. But even if you don't become a computer programmer when you grow up, programming is a useful and fun skill to have.

Computers are very useful machines. The good news is that learning to program a computer is easy. If you can read this book, you can program a computer. A computer program is just a bunch of instructions run by a computer, just like a storybook is just a whole bunch of sentences read by the reader.

These instructions are like the turn-by-turn instructions you might get for walking to a friend's house. (Turn left at the light, walk two blocks, keep walking until you find the first blue house on the right.) The computer follows each instruction that you give it in the order that you give it. Video games are themselves nothing but computer programs. (And very fun computer programs!)

In this book, any words you need to know will look like this. For example, the word "program" is defined in the previous paragraph.

In order to tell a computer what you want it to do, you write a program in a language that the computer understands. The programming language this book teaches is named Python. There are many different programming languages including BASIC, Java, Python, Pascal, Haskell, and C++ (pronounced, "c plus plus").

When I was a kid most people learned to program in BASIC as their first language. But new programming languages have been invented since then, including Python. Python is even easier to learn than BASIC and it's a serious programming language used by professional computer programmers. Many adults use Python in their work (and when programming just for fun).

The first few games we'll create together in this book will probably seem simple compared to the games you've played on the Xbox, Playstation, or Wii. They don't have fancy graphics or music but that's because they're meant to teach you the basics. They're purposely simple so that we can focus on learning to program. Games don't have to be complicated to be fun. Hangman, Tic Tac Toe, and making secret codes are simple to program but are also fun.

We'll also learn how to make the computer solve some math problems in the Python shell. (Don't worry if you don't know a lot of mathematics. If you know how to add and multiply, you know enough math to do programming. Programming is more about problem solving in general than it is about solving math problems.)

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